Forty directly completed Level records

Oozy’s Lab mechanics, with tested boundaries

Buttons can move a platform in one room and change a finish or hazard in another. Our current-build playtests cover buttons, multiple shapes, gravity changes, screen wrapping and Level selection across Worlds 1–8. Recorded-only and historical mechanics stay clearly labeled.

Verification status
Worlds 1–8 directly completed · later mechanics bounded
Last reviewed

Answer first

Read each room before reusing a previous solution

Oozy’s Lab reuses controls but changes what the room does. A button may move a platform, wall, saw, finish or moon. A shape pickup may make Oozy tall, wide, round or able to hook over an edge. Gravity and screen-wrap switches can also change which direction is safe.

The reliable approach is to watch the changed object after every switch and treat the published Level route—not the mechanic name—as the instruction. The records below state exactly where each finding was tested.

Current-build and official evidence

Mechanics we can describe without guessing

Buttons and room changes

Directly tested

Poki and Wackytoaster say that buttons trigger room changes. Current playtests directly reproduced switches that move platforms, saws, walls, finishes and moons across Worlds 1–8.

Current boundary: Each published walkthrough records its own button order and effect. A switch result in one room is not assumed to apply elsewhere.

Sources: S1 , S2 , S13 , S14 , S15 , S16 , S17 , S18 , S19

Shape changing

Directly tested

Direct tests reproduced tall, L-shaped, round, T-shaped and wide forms. Some rooms begin in a changed form, while others use a red item or fruit during the route.

Current boundary: The shape, pickup and route effect are verified only in the cited Levels. Shape names are plain visual descriptions, not official class names.

Sources: S13 , S14 , S15 , S17 , S19

Gravity and screen wrapping

Directly tested

Current routes used gravity reversal in Worlds 6 and 8, low gravity in World 6, and vertical screen wrapping in Worlds 7 and 8. World 1 also includes a ball-form route driven by gravity.

Current boundary: The safe directions and timing differ by room. A tested wrap sequence or gravity switch order is not a global control rule.

Sources: S13 , S15 , S17 , S18 , S19

Paint trail

Official description

Poki says Oozy spreads color across the surfaces touched during play.

Current boundary: A navigation or puzzle function has not been established; it is described only as an observable visual effect.

Sources: S1

Level selection

Directly tested

Poki lists the L key for choosing a Level. A current direct test opened the selector, showed World 1 Levels 1–5, unlocked World 2, Level 1 and traversed the selector through World 19.

Current boundary: The L key, World 1 unlock transition and visible selector endpoint are verified. Broader save, cloud-sync and unlock rules remain untested.

Sources: S1 , S13

Level-specific result

Twenty-five tested finishes worked without the moon

The 40 published routes cover Worlds 1–8. In 25 of those Levels, the game advanced while the moon remained uncollected, directly proving that the moon was not required in those particular rooms. The other 15 routes completed successfully but did not isolate the moon condition, so their records remain unknown.

No published playtest has proved that a moon is required. That still does not justify calling every moon optional: untested and non-isolated Levels keep an unknown value until a moon-free completion is reproduced.

Source wording differs: Poki tells players to collect the moon, while Wackytoaster’s game page emphasizes reaching the finish. The direct results above are stored per Level instead of being turned into a universal rule.

Evidence chain: S1 , S2 , S13 , S14 , S15 , S16 , S17 , S18 , S19

Do not convert leads into instructions

Partial, recorded-build and historical mechanics

Pinball mechanics

Recorded build only

A player and Wackytoaster discussed pinball Levels, while S9 records a small-block field and several silver-bumper rooms with pinball-like motion.

Current boundary: The video does not label each room as pinball; the current physics, room count, and winning inputs remain unverified.

Sources: S4 , S9

Level skip

Partially tested

Wackytoaster mentioned level skipping in a June 4 forum reply. A current World 9 capture also shows the game’s built-in SKIP?/AD control.

Current boundary: The current control was not activated. Its trigger conditions, ad behavior, availability by device and any price remain unknown.

Sources: S4 , S36

Visible evidence record

Sources

  • S1 Oozy's Lab on Poki
    Poki · official game host · checked August 2, 2026

    Poki's July 2026 release metadata is recorded separately from the developer page and forum launch dates. The moon wording is not treated as proof that every current level has the same completion condition. S13 directly completed the five tested World 1 Levels without collecting their moons.

    Open source ↗
  • S2 Oozy's Lab
    Wackytoaster · official developer game page · checked August 2, 2026

    The finish wording differs from Poki's moon wording. Their exact relationship remains unresolved until direct testing covers current level types.

    Open source ↗
  • S13 Oozy's Lab current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 26, 2026

    The playtest used Chrome 150.0.7871.114 on Linux (X11), keyboard input and a visible game canvas. Local game-only screenshots were saved with capture metadata for the directly tested Worlds. The observed five-Level layouts apply only to Worlds 1 and 2 in the checked build; no fixed structure or moon rule is inferred for other Worlds.

    Open source ↗
  • S14 Oozy's Lab World 3 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used Chrome 150.0.7871.114 on Linux (X11), keyboard input and a visible game canvas. Local game-only screenshots include each starting room, the completed World 3 selector and the World 4 unlock screen. S8 was used only to cross-check route order; no S8 frame is republished.

    Open source ↗
  • S15 Oozy's Lab World 4 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used Chrome 150.0.7871.114 on Linux (X11), software WebGL, keyboard input and an isolated task-owned browser. Local game-only screenshots include each starting room, the World 4 selector and the World 5 unlock screen. S8 was used only to cross-check route order; no S8 frame is republished. Level 4's moon requirement remains unknown because the completed route collected it.

    Open source ↗
  • S16 Oozy's Lab World 5 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used Chrome 150.0.7871.114 on Linux (X11), software WebGL, keyboard input and an isolated task-owned headless browser with a visible game canvas. Local game-only screenshots include each starting room, two key World 5 Level 4 route states and the World 6 unlock screen. The corrected August 2 S8 timeline contains recorded-build route comparisons for all five Levels; no S8 frame is republished. The moon requirements for Levels 1, 3 and 4 remain unknown because their completed routes collected those moons.

    Open source ↗
  • S17 Oozy's Lab World 6 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used the existing headed Chrome 150.0.7871.114 session on Linux (X11), software WebGL and keyboard input through an exact task-owned CDP target. Local game-only screenshots cover every World 6 starting room and key states in Levels 1, 3 and 4. Level 30 advanced the runtime to World 7, Level 1 before Poki displayed its normal post-completion break. S29 was used only as a route prompt and visual cross-check for Levels 4 and 5; no third-party video frame is republished.

    Open source ↗
  • S18 Oozy's Lab World 7 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used the existing headed Chrome 150.0.7871.114 session on Linux (X11), software WebGL and keyboard input through an exact task-owned CDP target. Level 35 was completed from the normal start with no recorded death through its four diamond platforms and final finish. Local game-only screenshots cover all five World 7 starting rooms plus the Level 5 moving-platform route. MiniMax was used only for low-cost visual triage; its labels were not treated as route evidence.

    Open source ↗
  • S19 Oozy's Lab World 8 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 31, 2026

    The playtest used the existing headed Chrome 150.0.7871.114 session on Linux (X11), software WebGL and keyboard input through an exact borrowed CDP target. Read-only runtime observations were used to identify room objects and preserve the World 9 boundary; no room object, player position or completion flag was changed. Local game-only screenshots cover all five World 8 starting rooms and three Level 5 route states. GLM Vision assisted only with low-cost image-description triage and was not treated as route evidence.

    Open source ↗
  • S4 Oozy's Lab - Out now (for free)
    Construct forum · developer forum thread · checked July 26, 2026

    The two additions do not establish the initial level count or a final total. The June 4 device report predates later updates.

    Open source ↗
  • S9 Oozy's Lab World 15-19 Update
    YouTube · third-party gameplay video covering Worlds 15–19 · checked July 26, 2026

    Frame-level extraction was completed on July 26, 2026. The five-node observation applies only to Worlds 15–19 in this recording and does not establish a universal World structure. No video frame may be republished as site artwork.

    Open source ↗
  • S36 Oozy's Lab World 9, Level 2 partial current-build playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked August 2, 2026

    Partial playtest used Google Chrome 150.0.7871.114 on Linux (X11) with software WebGL. Keyboard input and read-only runtime inspection were pinned to the exact task-owned background target and its game worker. No room object, player position, completion flag or unlock state was changed. Further testing paused when Poki entered an ad-break loading screen that remained unresolved during a bounded wait; no extension or browser-global setting was changed, and the page was not refreshed to bypass the break. GLM Vision was used only to screen the local capture, and its mistaken classification of the game's built-in SKIP?/AD control as third-party advertising was rejected after direct image and page-context review.

    Open source ↗