Structured playtest record

Oozy’s Lab walkthroughs

Worlds 1 through 8 have directly tested, screenshot-backed guides. World 9 now has three completed routes and two partial playtests, so its research page remains outside search until the missing routes are reproduced.

Verification status
Worlds 1–8 published; World 9 and later Worlds under review
Last reviewed

Current publication state

Choose a verified World guide

Forty Level records across Worlds 1–8 are now published after direct completion on the live Poki build. They include starting layouts, tested routes, recovery advice, first-party screenshots and Level-specific moon results.

The repository also contains 5 World 9 research records and 25 timestamped records for Worlds 15–19. World 9 still lacks two complete routes; the later set still lacks current-build control verification. Both remain noindex.

First-party gameplay

Five room mechanics from our playtests

This short montage uses footage recorded during our own live-build playtests. It is a quick visual sample, not a complete mechanics list or a substitute for the Level-by-Level routes below.

Original site gameplay Oozy's Lab Room Twists — Buttons, Growth, Rotation & More

A 21-second OozysLabGame.com gameplay montage showing five mechanics from rooms we directly played: switches, growth, room rotation, gravity changes and a moving platform.

· 21 sec · Source S37 · Watch on YouTube ↗

Release gate

What a World needs before publication

  1. Record the World and visible Level identifiers from the current game.
  2. Describe the starting room, objective, finish and moon without filling unknown fields.
  3. Record buttons, hazards, required order, a minimal route and a safer alternative only when visible.
  4. Attach timestamps to every video-derived observation and compare it with a current direct playtest.
  5. Use only first-party gameplay captures saved locally with dimensions, alt text, date, World and Level metadata.
  6. Change the data record from draft only after the route and evidence chain pass review.

Repository-first workflow

What is stored for each Level

Identity and version
World, Level, title, checked date, verified date and test environment.
Room state
Starting layout, objective, finish, moon, mechanics, buttons and hazards.
Route
Required order, minimal solution, safer alternative and common failures.
Evidence
Local first-party screenshots, source IDs, video timestamps and verification status.

An unknown value remains null or unknown in the data file. The static page generator renders only Level records that actually exist; it does not assume a fixed number of Levels per World.

For cross-World comparisons, use the mechanics guide with tested boundaries. It groups buttons, shape changes, gravity, screen wrapping and moon results without replacing the Level-specific route.

World guide status

Published and draft sets

Verified · indexable

World 1, Levels 1–5

Five directly completed routes covering the tutorial, two shape changes, three room switches and the ball-form tube.

Use the World 1 walkthrough →
Verified · indexable

World 2, Levels 1–5

Five completed routes covering spring pads, paired switches, rolling obstacles and multi-stage shape changes.

Use the World 2 walkthrough →
Verified · indexable

World 3, Levels 1–5

Five completed routes covering moving platforms, saw crossings, a ball-form tube and the one-button solution for Level 5.

Use the World 3 walkthrough →
Verified · indexable

World 4, Levels 1–5

Five completed routes covering a shifting room, rotating platforms, growth fruits and the horizontal-growth gate.

Use the World 4 walkthrough →
Verified · indexable

World 5, Levels 1–5

Five completed routes covering opposite-phase saws, a moving bouncy platform, a rotating-room return and a pursuing saw.

Use the World 5 walkthrough →
Verified · indexable

World 6, Levels 1–5

Five completed routes covering gravity switches, a tilted slide, invisibility, shape growth and the low-gravity saw tower.

Use the World 6 walkthrough →
Verified · indexable

World 7, Levels 1–5

Five completed routes covering a vertical launcher, screen wrapping, moving saws and two moving-platform climbs.

Use the World 7 walkthrough →
Verified · indexable

World 8, Levels 1–5

Five completed routes covering a moving-platform circuit, screen wrapping, oscillating platforms, shape change and gravity reversal.

Use the World 8 walkthrough →
Draft · noindex

World 9, Levels 1–5

Levels 1, 3 and 4 are directly completed. Level 2 is verified only through its first-shaft approach, and Level 5 still needs a repeatable final orbiting-saw route.

Open the World 9 research record →
Draft · noindex

Worlds 15–19

Twenty-five video segments, their visible mechanisms and source timestamps are stored. Current-version comparison and direct-play instructions are still pending.

Open the research record →

Visible source record

Sources

  • S13 Oozy's Lab current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 26, 2026

    The playtest used Chrome 150.0.7871.114 on Linux (X11), keyboard input and a visible game canvas. Local game-only screenshots were saved with capture metadata for the directly tested Worlds. The observed five-Level layouts apply only to Worlds 1 and 2 in the checked build; no fixed structure or moon rule is inferred for other Worlds.

    Open source ↗
  • S14 Oozy's Lab World 3 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used Chrome 150.0.7871.114 on Linux (X11), keyboard input and a visible game canvas. Local game-only screenshots include each starting room, the completed World 3 selector and the World 4 unlock screen. S8 was used only to cross-check route order; no S8 frame is republished.

    Open source ↗
  • S15 Oozy's Lab World 4 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used Chrome 150.0.7871.114 on Linux (X11), software WebGL, keyboard input and an isolated task-owned browser. Local game-only screenshots include each starting room, the World 4 selector and the World 5 unlock screen. S8 was used only to cross-check route order; no S8 frame is republished. Level 4's moon requirement remains unknown because the completed route collected it.

    Open source ↗
  • S16 Oozy's Lab World 5 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used Chrome 150.0.7871.114 on Linux (X11), software WebGL, keyboard input and an isolated task-owned headless browser with a visible game canvas. Local game-only screenshots include each starting room, two key World 5 Level 4 route states and the World 6 unlock screen. The corrected August 2 S8 timeline contains recorded-build route comparisons for all five Levels; no S8 frame is republished. The moon requirements for Levels 1, 3 and 4 remain unknown because their completed routes collected those moons.

    Open source ↗
  • S17 Oozy's Lab World 6 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used the existing headed Chrome 150.0.7871.114 session on Linux (X11), software WebGL and keyboard input through an exact task-owned CDP target. Local game-only screenshots cover every World 6 starting room and key states in Levels 1, 3 and 4. Level 30 advanced the runtime to World 7, Level 1 before Poki displayed its normal post-completion break. S29 was used only as a route prompt and visual cross-check for Levels 4 and 5; no third-party video frame is republished.

    Open source ↗
  • S18 Oozy's Lab World 7 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 27, 2026

    The playtest used the existing headed Chrome 150.0.7871.114 session on Linux (X11), software WebGL and keyboard input through an exact task-owned CDP target. Level 35 was completed from the normal start with no recorded death through its four diamond platforms and final finish. Local game-only screenshots cover all five World 7 starting rooms plus the Level 5 moving-platform route. MiniMax was used only for low-cost visual triage; its labels were not treated as route evidence.

    Open source ↗
  • S19 Oozy's Lab World 8 current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 31, 2026

    The playtest used the existing headed Chrome 150.0.7871.114 session on Linux (X11), software WebGL and keyboard input through an exact borrowed CDP target. Read-only runtime observations were used to identify room objects and preserve the World 9 boundary; no room object, player position or completion flag was changed. Local game-only screenshots cover all five World 8 starting rooms and three Level 5 route states. GLM Vision assisted only with low-cost image-description triage and was not treated as route evidence.

    Open source ↗
  • S32 Oozy's Lab World 9, Level 1 completed current-build playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked August 2, 2026

    The completed playtest used Google Chrome 150.0.7871.114 on Linux (X11) with software WebGL. Keyboard input and read-only runtime inspection were pinned to an exact task-owned background target and its exact game worker. No room object, player position, completion flag or unlock state was changed. A third-party recording and GLM Vision were used only as route-screening aids; visually inconsistent claims were rejected, and the factual record comes from the independently reproduced live-build completion.

    Open source ↗
  • S36 Oozy's Lab World 9, Level 2 partial current-build playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked August 2, 2026

    Partial playtest used Google Chrome 150.0.7871.114 on Linux (X11) with software WebGL. Keyboard input and read-only runtime inspection were pinned to the exact task-owned background target and its game worker. No room object, player position, completion flag or unlock state was changed. Further testing paused when Poki entered an ad-break loading screen that remained unresolved during a bounded wait; no extension or browser-global setting was changed, and the page was not refreshed to bypass the break. GLM Vision was used only to screen the local capture, and its mistaken classification of the game's built-in SKIP?/AD control as third-party advertising was rejected after direct image and page-context review.

    Open source ↗
  • S33 Oozy's Lab World 9, Level 3 completed current-build playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked August 2, 2026

    The playtest used Google Chrome 150.0.7871.114 on Linux (X11) with software WebGL. Keyboard input and read-only runtime inspection were pinned to an exact task-owned page and its exact game worker while the shared headed target remained in the background. No object position, player position, completion flag or unlock state was changed. The project-version string was not re-read during this playtest unit, so the record is dated by the live-build check instead. GLM Vision was used only to screen local frame candidates; ambiguous descriptions were rejected and no GLM-only visual claim is included.

    Open source ↗
  • S34 Oozy's Lab World 9, Level 4 completed current-build playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked August 2, 2026

    The playtest used Google Chrome 150.0.7871.114 on Linux (X11) with software WebGL. Keyboard input and read-only runtime inspection were pinned to an exact task-owned page and its exact game worker while the shared headed target remained in the background. No object position, player position, completion flag or unlock state was changed. The project-version string was not re-read during this playtest unit, so the record is dated by the live-build check instead. A third-party recording was screened only as a route-location lead; the factual record comes from the independently reproduced current-build completion.

    Open source ↗
  • S35 Oozy's Lab World 9 Level 5 direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked August 2, 2026

    Partial direct playtest on desktop Chrome with keyboard controls. The mechanism order is directly observed; the final repeatable saw-avoidance route remains unverified, so the walkthrough record stays draft.

    Open source ↗
  • S37 Oozy's Lab Room Twists — Buttons, Growth, Rotation & More
    YouTube · first-party gameplay video · checked August 2, 2026

    Published from first-party playtest footage. The underlying direct-play records and local screenshots remain the primary evidence for individual Level facts.

    Open source ↗
  • S1 Oozy's Lab on Poki
    Poki · official game host · checked August 2, 2026

    Poki's July 2026 release metadata is recorded separately from the developer page and forum launch dates. The moon wording is not treated as proof that every current level has the same completion condition. S13 directly completed the five tested World 1 Levels without collecting their moons.

    Open source ↗
  • S9 Oozy's Lab World 15-19 Update
    YouTube · third-party gameplay video covering Worlds 15–19 · checked July 26, 2026

    Frame-level extraction was completed on July 26, 2026. The five-node observation applies only to Worlds 15–19 in this recording and does not establish a universal World structure. No video frame may be republished as site artwork.

    Open source ↗
  • S29 Oozy Lab | Un gioco STRANO
    YouTube · third-party gameplay video · checked July 27, 2026

    The recording was reviewed as a route prompt before the current-build playtest. Its Level 4 and Level 5 route order was independently reproduced on the live Poki build. No video frame or thumbnail is republished.

    Open source ↗