Current answer
The video map is complete; the walkthrough is not
Frame review identifies five visible Level segments in each of Worlds 15, 16, 17, 18 and 19 in this recording. That produces 25 timestamped research records. It does not establish a universal World structure or prove that the current game still uses every recorded room.
The full 717-second audio track contains game sound but no detectable speech, so there is no narration transcript to treat as route evidence.
A current-build selector check separately reached World 19 and showed five Level slots there. That verifies the present selector label, not the recorded routes inside those slots.
Evidence: S9 · recorded gameplay; S13 · current selector check
Recorded-build source
Watch the Worlds 15–19 research recording
The embedded S9 recording is the visual source for the timeline below. It documents one recorded build; it does not replace the current-build playtests required before any control-specific route is published.
Third-party gameplay covering visible World labels 15–19 in its recorded build. The 25 segments below remain research evidence until matched against the live game.
Frame-reviewed evidence
World and Level timeline in S9
Times mark the progress-screen boundary and the following gameplay segment. They are source-review timestamps, not speedrun times.
| World | Level | Video range | Visible room evidence | Status |
|---|---|---|---|---|
| 15 | 1 | 0:00– 0:16.5 | A gridded switch is followed by a visible room-layout change. | Recorded video |
| 15 | 2 | 0:16.5– 0:39.5 | Gridded switches change the room geometry. Floor saws | Recorded video |
| 15 | 3 | 0:39.5– 0:58.5 | Floating gridded platforms change state. A central saw | Recorded video |
| 15 | 4 | 0:58.5– 1:19 | Gridded switches produce multiple room states. Multiple floor and mid-room saws | Recorded video |
| 15 | 5 | 1:19– 1:45.5 | Large silver bumpers and smaller silver pieces move through the room. | Recorded video |
| 16 | 1 | 1:47.5– 2:07 | Multiple spiral devices are connected by visible lines. A cluster of three saws | Recorded video |
| 16 | 2 | 2:07– 2:32.5 | The room changes from rectangular corridors to a jagged central chamber. Single saws in corridors | Recorded video |
| 16 | 3 | 2:32.5– 2:49.5 | Oozy is repeatedly redirected among small blocks and short ledges. A row of saws along the bottom | Recorded video |
| 16 | 4 | 2:49.5– 3:20.5 | The room tilts or reorients while Oozy traverses the slopes. Saws beside slope landings | Recorded video |
| 16 | 5 | 3:20.5– 3:46 | Large bordered room sections shift relative to one another. Paired and triple saw groups between room layers | Recorded video |
| 17 | 1 | 3:48– 4:8.5 | Gridded switches reconfigure connected horizontal and vertical corridors. Small spikes appear along a lower corridor in one room state. | Recorded video |
| 17 | 2 | 4:8.5– 4:39.5 | The safe surface alternates between floor and ceiling slime. Rows of floor saws | Recorded video |
| 17 | 3 | 4:39.5– 5:18.5 | Room sections repeatedly change the height and side of the safe platforms. Long rows of floor saws | Recorded video |
| 17 | 4 | 5:18.5– 5:50.5 | The room bends or rotates while loose platforms move through it. Several isolated saws | Recorded video |
| 17 | 5 | 5:50.5– 6:37 | Large dotted-border room sections move horizontally and vertically. A continuous saw floor | Recorded video |
| 18 | 1 | 6:39– 6:53 | The safe corridor winds between tightly packed saw rows. Dense ceiling and floor saw rows | Recorded video |
| 18 | 2 | 6:53– 7:15.5 | Orange balls appear in multiple room states. Scattered saws | Recorded video |
| 18 | 3 | 7:15.5– 8:01 | A large green field filled with repeated arrows appears mid-route. Scattered saws | Recorded video |
| 18 | 4 | 8:01– 8:27.5 | Oozy visibly changes between a rounded character and a small square form. Scattered saws | Recorded video |
| 18 | 5 | 8:27.5– 8:58.5 | The route combines arrow fields, spiral devices, shape changes and moving room sections. Long saw rows | Recorded video |
| 19 | 1 | 9:0.5– 9:46 | The visible play area contracts into a small circular spotlight centered near Oozy. Saw clusters partly hidden outside the spotlight | Recorded video |
| 19 | 2 | 9:46– 10:8.5 | Gridded switches alter the open paths between tall wall sections. Scattered saws | Recorded video |
| 19 | 3 | 10:8.5– 10:50 | The large square frame rotates and changes orientation on sloped surfaces. Saws around the rotating-frame route | Recorded video |
| 19 | 4 | 10:50– 11:14 | Large star-shaped platforms form the safe route through the room. Dense multi-saw clusters | Recorded video |
| 19 | 5 | 11:14– 11:49.5 | The safe slime floor rises and falls in broad steps. A vertical saw stack near the start | Recorded video |
The World-transition animations occupy the short gaps before Worlds 16–19. YouTube end cards obscure part of World 19, Level 5 after about 11:38.
What the recording adds
Visible mechanic map
These descriptions are tied to S9’s recorded images. Exact key presses, mandatory switch order, safe alternatives and failure recovery remain unset in the data instead of being inferred from sparse frames.
Remaining publication gate
What still needs direct play
- Compare Worlds 15–18 and every individual room with the current Poki build; only the current World 19 selector label and its five visible slots have been checked.
- Confirm which rooms still match and record the game-check date per Level.
- Test an intentional finish attempt without the moon; do not generalize one Level’s result to all Levels.
- Record exact key sequences, required switches, failure points and safer alternatives through direct play.
- Save only our own playtest screenshots with dimensions, alt text, capture date, World and Level metadata.
- Publish each World only when its own Level records pass the data checks.
The detailed updates page wording remains limited to the recorded-build facts that are already safe to index.
Visible source record
Sources
- Open source ↗S1 Oozy's Lab on PokiPoki · official game host · checked August 2, 2026
Poki's July 2026 release metadata is recorded separately from the developer page and forum launch dates. The moon wording is not treated as proof that every current level has the same completion condition. S13 directly completed the five tested World 1 Levels without collecting their moons.
- Open source ↗S4 Oozy's Lab - Out now (for free)Construct forum · developer forum thread · checked July 26, 2026
The two additions do not establish the initial level count or a final total. The June 4 device report predates later updates.
- Open source ↗S9 Oozy's Lab World 15-19 UpdateYouTube · third-party gameplay video covering Worlds 15–19 · checked July 26, 2026
Frame-level extraction was completed on July 26, 2026. The five-node observation applies only to Worlds 15–19 in this recording and does not establish a universal World structure. No video frame may be republished as site artwork.
- Open source ↗S13 Oozy's Lab current-build direct playtestOozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 26, 2026
The playtest used Chrome 150.0.7871.114 on Linux (X11), keyboard input and a visible game canvas. Local game-only screenshots were saved with capture metadata for the directly tested Worlds. The observed five-Level layouts apply only to Worlds 1 and 2 in the checked build; no fixed structure or moon rule is inferred for other Worlds.