Video extraction complete · live check pending

Oozy’s Lab Worlds 15–19 research

S9 contains 25 separable gameplay segments across Worlds 15–19. The timestamps and visible mechanisms are now stored, but control-specific instructions and the current Poki build still need direct verification.

Verification status
Recorded gameplay; direct playtest pending
Last reviewed
Research draft: this page is noindex and excluded from the sitemap until its gameplay fields are verified.

Current answer

The video map is complete; the walkthrough is not

Frame review identifies five visible Level segments in each of Worlds 15, 16, 17, 18 and 19 in this recording. That produces 25 timestamped research records. It does not establish a universal World structure or prove that the current game still uses every recorded room.

The full 717-second audio track contains game sound but no detectable speech, so there is no narration transcript to treat as route evidence.

A current-build selector check separately reached World 19 and showed five Level slots there. That verifies the present selector label, not the recorded routes inside those slots.

Evidence: S9 · recorded gameplay; S13 · current selector check

Recorded-build source

Watch the Worlds 15–19 research recording

The embedded S9 recording is the visual source for the timeline below. It documents one recorded build; it does not replace the current-build playtests required before any control-specific route is published.

Third-party gameplay source Oozy's Lab Worlds 15–19 recorded gameplay

Third-party gameplay covering visible World labels 15–19 in its recorded build. The 25 segments below remain research evidence until matched against the live game.

· 11:57 · Source S9 · Watch on YouTube ↗

Frame-reviewed evidence

World and Level timeline in S9

Times mark the progress-screen boundary and the following gameplay segment. They are source-review timestamps, not speedrun times.

Twenty-five Level segments extracted from the third-party Worlds 15–19 recording and checked on July 26, 2026.
World Level Video range Visible room evidence Status
15 1 0:00– 0:16.5 A gridded switch is followed by a visible room-layout change. Recorded video
15 2 0:16.5– 0:39.5 Gridded switches change the room geometry. Floor saws Recorded video
15 3 0:39.5– 0:58.5 Floating gridded platforms change state. A central saw Recorded video
15 4 0:58.5– 1:19 Gridded switches produce multiple room states. Multiple floor and mid-room saws Recorded video
15 5 1:19– 1:45.5 Large silver bumpers and smaller silver pieces move through the room. Recorded video
16 1 1:47.5– 2:07 Multiple spiral devices are connected by visible lines. A cluster of three saws Recorded video
16 2 2:07– 2:32.5 The room changes from rectangular corridors to a jagged central chamber. Single saws in corridors Recorded video
16 3 2:32.5– 2:49.5 Oozy is repeatedly redirected among small blocks and short ledges. A row of saws along the bottom Recorded video
16 4 2:49.5– 3:20.5 The room tilts or reorients while Oozy traverses the slopes. Saws beside slope landings Recorded video
16 5 3:20.5– 3:46 Large bordered room sections shift relative to one another. Paired and triple saw groups between room layers Recorded video
17 1 3:48– 4:8.5 Gridded switches reconfigure connected horizontal and vertical corridors. Small spikes appear along a lower corridor in one room state. Recorded video
17 2 4:8.5– 4:39.5 The safe surface alternates between floor and ceiling slime. Rows of floor saws Recorded video
17 3 4:39.5– 5:18.5 Room sections repeatedly change the height and side of the safe platforms. Long rows of floor saws Recorded video
17 4 5:18.5– 5:50.5 The room bends or rotates while loose platforms move through it. Several isolated saws Recorded video
17 5 5:50.5– 6:37 Large dotted-border room sections move horizontally and vertically. A continuous saw floor Recorded video
18 1 6:39– 6:53 The safe corridor winds between tightly packed saw rows. Dense ceiling and floor saw rows Recorded video
18 2 6:53– 7:15.5 Orange balls appear in multiple room states. Scattered saws Recorded video
18 3 7:15.5– 8:01 A large green field filled with repeated arrows appears mid-route. Scattered saws Recorded video
18 4 8:01– 8:27.5 Oozy visibly changes between a rounded character and a small square form. Scattered saws Recorded video
18 5 8:27.5– 8:58.5 The route combines arrow fields, spiral devices, shape changes and moving room sections. Long saw rows Recorded video
19 1 9:0.5– 9:46 The visible play area contracts into a small circular spotlight centered near Oozy. Saw clusters partly hidden outside the spotlight Recorded video
19 2 9:46– 10:8.5 Gridded switches alter the open paths between tall wall sections. Scattered saws Recorded video
19 3 10:8.5– 10:50 The large square frame rotates and changes orientation on sloped surfaces. Saws around the rotating-frame route Recorded video
19 4 10:50– 11:14 Large star-shaped platforms form the safe route through the room. Dense multi-saw clusters Recorded video
19 5 11:14– 11:49.5 The safe slime floor rises and falls in broad steps. A vertical saw stack near the start Recorded video

The World-transition animations occupy the short gaps before Worlds 16–19. YouTube end cards obscure part of World 19, Level 5 after about 11:38.

What the recording adds

Visible mechanic map

World 15
Gridded room switches, silver bumpers and increasingly dense saw routes.
World 16
Spiral-linked rooms, a small-block pinball field, tilting slopes and layered moving rooms.
World 17
Segmented corridors and large moving room sections suspended over saw floors.
World 18
Arrow fields, orange balls, spiral devices and visible character shape changes.
World 19
A shrinking spotlight, a rotating square frame, star platforms and a stepped final corridor.

These descriptions are tied to S9’s recorded images. Exact key presses, mandatory switch order, safe alternatives and failure recovery remain unset in the data instead of being inferred from sparse frames.

Remaining publication gate

What still needs direct play

  1. Compare Worlds 15–18 and every individual room with the current Poki build; only the current World 19 selector label and its five visible slots have been checked.
  2. Confirm which rooms still match and record the game-check date per Level.
  3. Test an intentional finish attempt without the moon; do not generalize one Level’s result to all Levels.
  4. Record exact key sequences, required switches, failure points and safer alternatives through direct play.
  5. Save only our own playtest screenshots with dimensions, alt text, capture date, World and Level metadata.
  6. Publish each World only when its own Level records pass the data checks.

The detailed updates page wording remains limited to the recorded-build facts that are already safe to index.

Visible source record

Sources

  • S1 Oozy's Lab on Poki
    Poki · official game host · checked August 2, 2026

    Poki's July 2026 release metadata is recorded separately from the developer page and forum launch dates. The moon wording is not treated as proof that every current level has the same completion condition. S13 directly completed the five tested World 1 Levels without collecting their moons.

    Open source ↗
  • S4 Oozy's Lab - Out now (for free)
    Construct forum · developer forum thread · checked July 26, 2026

    The two additions do not establish the initial level count or a final total. The June 4 device report predates later updates.

    Open source ↗
  • S9 Oozy's Lab World 15-19 Update
    YouTube · third-party gameplay video covering Worlds 15–19 · checked July 26, 2026

    Frame-level extraction was completed on July 26, 2026. The five-node observation applies only to Worlds 15–19 in this recording and does not establish a universal World structure. No video frame may be republished as site artwork.

    Open source ↗
  • S13 Oozy's Lab current-build direct playtest
    OozysLabGame.com editorial playtest · direct current-version playtest on the official host · checked July 26, 2026

    The playtest used Chrome 150.0.7871.114 on Linux (X11), keyboard input and a visible game canvas. Local game-only screenshots were saved with capture metadata for the directly tested Worlds. The observed five-Level layouts apply only to Worlds 1 and 2 in the checked build; no fixed structure or moon rule is inferred for other Worlds.

    Open source ↗